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Michael Ingram - Software Developer and Pixel Artist.



Someone that will listen to you and help with your project.

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Skills


As a skilled Unity C# game developer, I possess a wide range of capabilities in crafting engaging video games. I specialize in building games for Windows PC/Laptop and Android Mobile/Tablet platforms. With my own dedicated setup, including Windows PC, laptop, and a variety of Android devices, I ensure thorough testing and development to deliver precisely what you envision. My track record speaks for itself, as I have successfully developed and published games on diverse platforms, from Android Mobile and Google Play to Windows PC/Laptop and Steam.


In addition to game development, my expertise extends to various other software domains. I have adeptly built Augmented Reality applications, art programs, and applications that facilitate data transmission and motion detection across multiple devices, among other purposes. Notably, I was honored with the Augmented Reality Developer of the Year award in 2020 for my exceptional applications, including one that seamlessly integrated live data into the real world—an achievement I accomplished during my tenure at HSSMI. Another noteworthy project is the Lusso Car Application, which I developed on an iPad to control motors within car seats through a local network, enabling functions like rumble, heat, movement, as well as managing the car's lights—offering customizable options such as color changing and dimming.


Furthermore, I played an instrumental role in initiating game development for Immersive Games Lab/Rough Diamond Ventures using Unity and C# coding. I successfully created games like Minesweeper, Pong, and others, uniquely controlled via an Orbec Astra Camera, amplifying the immersive experience for players.


Python is another programming language in which I have honed my skills. A notable project involved replicating the classic game Snake on a Raspberry Pi using Python for Rough Diamond Ventures. This innovative setup enabled multiplayer gameplay with four separate buttons placed strategically around the room, adding an interactive twist to the familiar game.


To explore a more comprehensive showcase of my work, I invite you to browse the portfolio page, which features a selection of my past projects.


If you have a software requirement, whether it be a game or any other application, please don't hesitate to reach out. I am eager to lend my expertise and contribute to your project's success!



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