As you can see, the in-game screen has had a makeover! Based on some awesome feedback, I’ve restructured the on-screen elements to make certain options more obvious while tucking away unnecessary ones. They’re still accessible but only when you need them. Notice the updated enemy waves images? The old two-box system has been replaced with these sleek banners:
Previously, you had one box showing the current enemy and another showing the next. Now, you’ll see banners for every enemy wave and their amounts, sliding to the left and disappearing when all enemies are out. This gives you a better idea of what you’re up against and when you’re nearing the end. This system also works for endless mode, updating the banners as new waves are generated. To manage the creation and destruction of so many banners, I’ve implemented a pooling system.
But that’s not all! Currently, there are seven tutorial levels that, let’s be honest, most people either ignore or forget. So, I’m replacing those with a more interactive tutorial. Don’t worry, it won’t mean more reading. Dr. Dexter will guide you through the game, teaching you as you play. Here’s a sneak peek:
Once the tutorial is done, the next step is adding a story. I’ve always had a story for Defend from Candyland! and shared it at events, but the game itself never told it. That’s about to change. I’ll be adding snippets of the story every few levels, letting you learn more about the world of Eden and its happenings. I’ve got some story parts ready, but I haven’t started integrating them into the game yet.
On top of that, I’ve added two new items to Mrs. Applebee’s shop: ‘Sweet Tracks’ and ‘Saucer Routes’.
These items help you see the paths the sweets will take. Sweet Tracks show the ground sweets’ path, while Saucer Routes display the Flying Saucers’ path. The paths update as you place your towers, making it easier to plan your defenses!
Another update is for those playing on Steam Deck. After picking one up and seeing how the game looked, I noticed the text was hard to read and the art was stretched. So, I’ve made the text more readable and created a new resolution setting specifically for Steam Deck. This setting applies automatically when the game runs on Steam Deck, and I’ve removed the other resolution options for it. I’m also working on better controls and adding controller support, aiming to include these in the 1.2 release as well.
So, there you have it! These are some of the updates coming to Defend from Candyland! in version 1.2, hopefully releasing by mid-July. I can’t wait for you all to try it out!
Have fun, everyone!
Michael “MI Pixel” Ingram