But that's not all. I've recently enrolled in Gabriel Dal Santo's Pro Indie Dev course. This course covers game design, marketing, and many invaluable insights that are shaping the way I approach game development. I'm learning from past mistakes and gaining the knowledge needed to create better games and market them effectively in the future. It's an exciting journey of growth, and I'm grateful for the opportunity.
Speaking of game development, I know many of you are eagerly waiting for the release of "Supernatural Hunters." It's a project close to my heart, and I want to ensure that the artwork lives up to your expectations. To achieve this, I'm considering developing some smaller games with simpler art styles. This will allow me to gather the resources needed to hire an external artist to help complete "Supernatural Hunters" to the highest standards. While many game ideas are swirling in my mind, such as a sidescroller with a Greek mythology theme or a smaller roguelike featuring a slime protagonist, nothing is set in stone. I want to absorb as much knowledge as I can from Gabe's course before diving into new projects. In the meantime, I'm focusing on client work and honing my skills.
One exciting development is that I'm working on bringing "Defend from Candyland!" to the Android mobile market. The Halloween DLC is already finished and ahead of schedule. Tower Defense games have a natural fit on mobile platforms, and early testing has shown promising results. While I don't have grand expectations, I believe it's an excellent opportunity to provide players with another way to enjoy the game.
Additionally, I've taken advice to create a community on Reddit. You can find it here: MI Pixel Subreddit. I'm still figuring things out, but I'm excited to connect with you all there.
So, that's a glimpse of what's been keeping me busy lately. I look forward to sharing more of my work with you in the near future. Thanks for your continued support, and have a fantastic time, everyone!
Warm regards and have fun,
Michael "MI Pixel" Ingram